Crysis 2
 
Mafia 2
            The world has been ravaged by a series of climatic disasters and  society is on the verge of total breakdown.  Now the aliens have  returned, with a full invasion force bent on nothing less than the total  annihilation of mankind, starting by trying to rip the heart out of  Earth's most iconic city.
            In New York, terrifying alien invaders stalk the streets and a  nightmare plague strikes down the city's myriad inhabitants with brutal  epidemic speed.  The city's systems are in chaos, its streets and  skyline are smashed and in flaming ruin. This is New York City like  you've never seen it before.
            Neither paramilitary law enforcement nor the might of the US military  machine can stand against the invaders, and all who choose not to flee  are dead men walking.  Just to survive in this maelstrom of death will  require technology beyond anything any modern soldier has ever seen.
          One man will inherit that means to survive. One supersoldier, wielding  the combat enhancement technology of the future with Nanosuit 2, will  make the last stand to save humanity from destruction in the urban  jungle that is New York City.
Crynet Systems Nanosuit 2
          When Crynet Systems released the first Nanosuit four years ago, we  described it as “battle armor perfected”. That wasn’t just our opinion:  in a scant two months the N1 had become the armor of choice for military  forces around the globe. All of which left us at Crynet Systems with a  bit of a problem: how do you improve on perfection?
- This time, we perfected the soldier.
 
          Not that we’ve ignored the hardware. Our latest offering comes with  all the bleeding-edge features you’d expect from Crynet: rad-hardened  ceramic epidermis, dynamic Faraday mesh for unsurpassed EMP shielding,  state-of-the-art countercurrent heat-ex-changers for thermoneutrality in  the most extreme environments. But the soldier within remains our  highest priority.
          No matter how sharp the intellect or how great the courage, the men  and women that operate this technology are only flesh and blood. They  can grow tired. They can quail in the face of overwhelming odds. They  are only human. Until now.
         For the first time, combat armor not only protects your soldiers but  improves them: immunizes them against fear and fatigue keeps them  razor-sharp around the clock, feeds real-time tactical telemetry from a  thousand sources directly into the brain. Crynet has created something  that is more than man, more than machine: something that shares the  strengths of both and the weaknesses of neither.
          The human brain is the best battlefield computer on the planet, but  when it comes to the instantaneous processing of thousands of  simultaneous data streams, it can use a bit of help. That’s where the  N2’s Semiautonomous Enhanced Combat Ops: Neuro-integration and Delivery  AI (SECOND) comes in. Powered by a parasitic blood-glucose infusion and  our optional electrolytic microstack, this nonsentient biochip runs at a  blazing 1.5 BIPS.
          SECOND instantly integrates remote telemetry and firstperson input  from up to six thousand distinct channels (ranging from full-spectrum EM  to acoustic, barometric, and pheromonal) presenting clear, concise  tactical summaries via an interface integrated directly into the visual  cortex. It can also take over the operator’s purely autonomic and  regulatory functions in the event of somatic damage.
          SECOND’s most innovative feature, however, its ability to not only  monitor the physical and neurological state of the soldier, but to  actually optimize those states for mission success. SECOND continuously  regulates dopamine, lactatic acid, and corticosteroid levels,  anticipates debilitating stress and fatigue reactions, and counteracts  them before your troops even feel the urge to yawn. SECOND not only  mitigates debilitating reactions; it actively augments beneficial ones.  Adrenaline, GABA, and tricyclic levels are all maintained at optimal  levels for lightning reflexes, maximal sensory acuity, and positive  emotional state. Your forces will pursue their objectives with tireless  and unswerving dedication for days on end.
Mafia 2
      Mafia II is a third-person action shooter that combines Grand Theft Auto-like gameplay  mechanics with a world heavily inspired by the classic films Godfather  and Goodfellas. Not coincidentally the protagonist is a soon to be  made-man called Vito. The game is a direct sequel to Mafia: The City of  Lost Heaven released in 2002 having received mostly positive reactions  from critics and gamers alike. 
      Developed by the same team as the original (2K Czech, formerly Illusion  Softworks), Mafia II was released for the Windows platform last August  24th. The game also received simultaneous launches for the PS3 and Xbox 360,  but in spite of this the visual quality of the PC version does not  suffer from the "crappy console port" syndrome. Rather Mafia II looks to  be one of the best games of 2010 to show off the capabilities of current generation high-end GPUs.

         We will tell you upfront we are somewhat skeptical about seeing a fair fight between ATI and Nvidia GPUs when testing  this game. Nvidia took a close interest in Mafia II and as a result  exclusive features such as PhysX, 3D Vision and Surround gaming have  been worked into the game. While not a bad thing at all, it means the  game is likely optimized to perform at its best with Nvidia GPUs. 
         Out of those three Nvidia exclusive features we are most interested in  PhysX, which is meant to add a new layer of realism to action sequences  (check out the video below). Mafia II features Nvidia
’s APEX which is a scalable dynamics framework that provides artists with easy to use authoring tools to take advantage of PhysX. APEX supports a number of modules that include destruction, vegetation, particles, clothing and turbulence. As far as we can tell Mafia II only uses the clothing and particles modules.
’s APEX which is a scalable dynamics framework that provides artists with easy to use authoring tools to take advantage of PhysX. APEX supports a number of modules that include destruction, vegetation, particles, clothing and turbulence. As far as we can tell Mafia II only uses the clothing and particles modules.
        To date very few games have adopted PhysX and we believe APEX is  Nvidia’s attempt to help increase the number of titles that take  advantage of it.  
        Interestingly, Mafia II only includes support for DirectX 9. Despite all  the talk behind DirectX 11, 2K Czech has played it safe and stuck with  the tried and true DX9 rendering mode to push this game's impressive  visuals. The Illusion engine was specifically written for Mafia II, with  some saying it rivals the CryEngine 2 game engine (Crysis Warhead).  That said, even the most meticulous of gamers have a hard time spotting  a difference between Crysis running in the DX9 and DX10 modes. 
           So with a new full version copy of Mafia II loaded onto our test system and two dozen graphics cards lined up  ready to test, we set about to deliver another GPU & CPU  performance article. Not only have we tested a huge range of graphics  cards, but we will also look at the impact PhysX has on performance with and without a dedicated card. As usual, we'll also take a quick look at CPU scaling performance for those concerned if they have the necessary guts on that front as well.  






